Showing posts with label 3D Modeling. Show all posts
Showing posts with label 3D Modeling. Show all posts

Thursday, May 23, 2013

Finally some animation.

We have finally managed to create some proper assets and one of the characters for the series. I have also started doing some animation references to test the rigging on the character.

Office Cubicle (first rendition):



Office Kitchen:



Animation Test:


Tuesday, November 27, 2012

Asset creation and texture test:

I have started putting together some assets for our scene. We are going for a two-dimensional look all though we are creating three-dimensional models. We are currently testing one way of doing this by creating 2D textures on planes and putting them together like building blocks. Tore started of by making the textures and a plan of attack.







After Tore had given me the instructions I started putting his textures into 3D Studio Max and started putting the object together. This is how it looked as a 3D object.



I think that the style used here will work well with the style of the rest of the project, but we will need to test them together with the characters when they are textured to see if it clashes.

Saturday, November 3, 2012

Character Design


Soon is here..

Hello to you all, my name is Tore A. Thoresen.
I am Håkons colleague, and we work together on several projects.
One of them is the Stick-Man series.

I am here to present for you some of the character designs we have come up with.
Håkon will tell you more about the concept and narrative for the series.


This is the concept drawings for the three main characters in the series.
All of them with pretty stereotypical characteristics, often found in an office/work environment.


This is the first character 3D model made in 3Ds Max.

I've been running lots of tests to figure out what techniques to use to get the desired look.
To preserve the drawn style, I have used a mix of different texturing tools;
The flat, shaded surface is camera-projected onto the mesh, while the contours are either Ink'nPaint-textures or hand drawn.
This is not the final texture-work, but I think it nicely indicates how the final product will turn out.


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