Tuesday, November 27, 2012

Asset creation and texture test:

I have started putting together some assets for our scene. We are going for a two-dimensional look all though we are creating three-dimensional models. We are currently testing one way of doing this by creating 2D textures on planes and putting them together like building blocks. Tore started of by making the textures and a plan of attack.







After Tore had given me the instructions I started putting his textures into 3D Studio Max and started putting the object together. This is how it looked as a 3D object.



I think that the style used here will work well with the style of the rest of the project, but we will need to test them together with the characters when they are textured to see if it clashes.

No comments:

Post a Comment